New Character

Thought I would give myself some practice with modeling a character this week, so I took one of the character designs from my 2D page and converted him into 3D.

This is Psycho, a psychic supervillain.  The idea of this model of Psycho was that he is meant for a lower quality platform such as the iPhone or Android.  I wanted to give myself some practice low poly modeling and I was able to achieve a 2500 poly count.  I also used an incandescence channel on his eye so that it would illuminate in the dark, not a hard task, but I didn’t have any experience in it before and now I do.  I also took the opportunity to practice hand painting textures, Psycho’s texture is about 90% painted with a single overlay of metal for the mask and boots.  Leather and cloth was used to start the clothes.  I hope to have him fully rigged within the next couple days and upload some posed pictures here.


About wondertwin0821

I am a Graduate from Full Sail University, I have a Bachelor's of Science in Game Art. I graduated as the Salutatorian of my graduating class and also received the Advanced Achiever Award, which is the highest honor only received by one student per program. I am always expanding my portfolio in multiple fields of the 3D Industry and am always interested in any opportunities it has to offer. I am currently working on animated short side project and a game.
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